Posts in category display
A 2021 release of a design that had been sitting around for a while - at least since 2020 perhaps earlier - that never felt quite done or right. I eventually decided to just release the font anyway and in doing so tried to think of a name and decided that a spacey-name would be good which led to me remembering the Battlestar Galactica logo which has a similar theme.
At that point I simply moved around where the gaps on each letter were to be more in tune with the Battlestar logo instead of the seemingly-random decisions I had made previously… and that worked in pulling the font together.
It works nicely for titles and headings but please stay away from anything longer than a few words and use sparingly. If you want a more readable spacey-type theme check out some of my alternatives from the collection that also share a space theme.
A fresh 2021 production drawing inspiration from styles of lettering often used in dark and horror-themed environments.
Full of unexpected angles, protruding descents and barbed spikes it’s sure to add an element of uncomfortableness to any text adventure or graveyard-themed beat-em-up.
A 2021 release that’s been sat around since 2020 but it was time to let it free or send it to the big bit bucket in the sky. It escaped and perhaps it’ll find a new home after all.
One of the problems with designing for 8x8 is the desire to want to stretch all the characters out to be the same size where possible. In real life large-scale proportional fonts this does not happen. M and W aren’t the only wide characters, O and G can be quite wide and other characters go narrow like J. I’ve done this in a few of my fonts but not in a bold.
The result is quite pleasant although the advantages of a proportional renderer are quite apparent. I also went with small-caps lower case because why not, I’ve been using that as a cheat for a few fonts now, expect a return to normality soon enough.
A 2019 creation that managed to escape the _Incomplete folder in early 2020. It is aggressive, angular, and very tightly compressed.
Despite the compressed vertical height, it works well for titles and large runs of text at least on clear RGB screens and emulators.
With some tweaks to the symbols, you could render this font with just 6 vertical pixels if using a custom renderer. On a Spectrum that would give 32 lines instead of the usual 24.