Posts in category display - page 12

Standstill

This font has been an off-and-on for a few years. Stencil fonts are tough in 8x8 and although they’re quite common in military and combat games they’re often not that good. It’s difficult to be consistent and readable plus many of them entirely skip the lower case.

Standstill tries to be a bit more readable than many serif based stencil fonts by taking a few liberties with the breaks in the letters. The other trick has been to not necessarily double all vertical stems and this worked great on glyphs like 8, M, A, etc. The final trick was only going with single-side serifs where it made for a clearer glyph without compromising the design.

This font works great for titles and list screens. You can use it for prose with a bit of care on the color scheme.

Speedway

A 2018 creation designed in BASIN for games that want an aggressive angular appearance often associated with motor-sports and other such events.

Both bold and regular weights are included and they are readable even for long blocks of text although a proportional renderer and an extra 1 pixel of vertical spacing would really make this pop.

Space Opera

I created this font in 2018 as a tribute to the Star Wars logo.

The letters work well for a monospace as many glyphs fill the width with joining lines. It manages to be a flowing font without the jagged edges loops and diagonals impose.

It works surprisingly well for titles and lists and isn’t too bad even for full blocks of text.

Sketcher

I created this font around 2006 for BASIN as a throwback to another 80s kid toy - the Etch-a-Sketch. A bold was added in 2019.

Trying to draw text while turning two knobs, one for each axis, required co-ordination - c-ordination that neither I nor anyone else I knew possessed. On a good day it would look like this.

This font looks okay on title screens but only a masochist would force people to read large blocks of text and you’d have to be truly evil to use this in a text adventure.