Posts in category display - page 12
A fresh font created in 2019 inspired by the chaotic typography of games like Day of the Tentacle purely from memory. The actual in-game font is quite different so once again this font takes on a life of its own. A bold was added in 2020.
Both upright and semi-bold with serifs and square edges this font can work across many styles of games although using it for a historical or mythical text adventure is probably a bad idea.
I created this font in 2019 using BASIN, and it is somewhat of an intersection between Needlecast (low height), Orbiter (open counters) and Datel Tribute (incomplete strokes).
The uniform lines and edges give it a futuristic feel, while broken segments hint at neon signage.
It works okay for titles and short runs of text.
Can be seen in ZXS SPYCTRUM MISSION.
I designed this font in 2006 for BASIN as an attempt to do a font with stars, and sparkle. Instead it became a 1920s-style Broadway font as if it was illuminated by light bulbs. Oh well, stars of a different kind.
A square variant was added in 2020.
It works surprisingly well on sharp displays however some of the tiny detail will likely get lost on CRT if that is your intended audience and it might just look washed out there.
The font is a fresh creation from 2019 with inspiration out of nowhere. A few letters in it took a life of its own as it wraps and sparkles with a futuristic flair.
This font works well for small sequences of text that require a unique futuristic stylized feel.
It is not recommended for large blocks of text or on low-fidelity displays.