Posts in category display - page 13
A mid-2020 font that needed a bit of a push over the line to make it work. Angular and sharp with overshoots and pointed serifs.
The font is very easy to read on titles and menus and can be used for body copy at a pinch. It is certainly more readable than many other aggressive/horror-themed fonts.
I drew these fonts in 2018 and 2019 using BASIN. They are inspired by the cracking intros and tools from the Commodore Amiga ‘Warez’ scenes of the 90s.
Sector Zero starts from the most angular - zero pixels removed from corners - trough to the most extreme in Two where two pixels on each axis are removed on selected curves. The “One” variant removes just a single pixel from those corners to act as the in-between style.
These fonts look futuristic and edgy in a slightly retro style and work well on titles or for small to medium runs of text. A proportional renderer would also do them wonders.
I seem to have this knack for creating a font based on memories and when I compare it to the actual thing it’s quite different. This happened once again with this font which I thought I was drawing in 2018 in the style of some text I’d seen in Firefly and Serenity and so named it Reynolds after Captain Malcolm Reynolds. Searching online shows no such typographical style in Firefly at all!
This is a semi-futuristic font that would look good on the side of a starship though.
I drew this font in 2019 using BASIN. It is inspired by block-printed Wanted Posters of the Wild West that were later codified in the 1938 font PlayBill. Of all the 8x8 fonts I’ve created this was one of the most frustrating. Trying to get the essence of large blocky serifs into a space that just didn’t allow it was challenging.
This font looks good for any western themed games where you have some control over the vertical spacing otherwise the letters will just run into each other as there simply weren’t enough pixels left to leave a horizontal row unused.