Posts in category display - page 17

Magnetic

I designed this font back in the late 80s on the Spectrum using Artist II and this ‘futuristic’ style has long been a staple of games and is one of the more generic-looking magnetic-reader influenced types.

The font works okay for large runs of text and great for titles, dialog boxes and pop-ups although some of the other styles of this I’ve worked on offer more a more unique take on this (see the consider section for those)

Mach4

A fast cutting font reminiscent of high speed, action-packed movie posters and video games I designed in 2019 using the trusty BASIN editor. A wide variant was added in July 2020.

This font works well for both titles and prose where you want a mix of edgy, fast, and futuristic.

Labyrinth

I designed this font in 2019 and for a moment I thought I had re-created Rosand but while both have those tight corners and interesting gaps they don’t share much else in common and so here it is as a separate typeface.

It works great for titles and lists and can be used for runs of text provided they are short with a good color scheme.

Isofell

I created this font back in 2005-2006 for BASIN and it’s one of the more unusual.

The letters look like they’ve been either been rotated 30’ or been re-plotted onto an isometric grid - hence the name.

This font is hard to read but could be fun on pop-ups for sound effects - KAPOW! - or short bursts on title screens. If you use it for anything more than that … well… you’re asking for complaints!