Posts in category display - page 18
A font I think I started in 2018 and wrapped up in 2019. It certainly shares some similarities with others but has enough uniqueness that once placed on a screenshot things look quite different.
It is chaotic, bold, and angular and works surprisingly well for long runs of text as well as the usual titles, scoreboards, and options screens.
Fixes, tweaks and a “serif” version with just a few extra flourishes were added in 2020.
A 2021 third-attempt at a stencil font this one directly inspired by the USAF technical manual and sporting caps for both upper and lower (the latter being just 1 pixel shorter) for a serious look.
As is the case with decorative fonts great for titles and headings but stay away from prose, sentences and descriptions especially given this is also all-caps.
A design of mine for BASIN in 2005 where the name defined the font. I was naming fonts after some members of the Sinclair Spectrum emulation scene and the surname Needle inspired “Needlecast” - a technique for transferring consciousness from sci-fi novel Altered Carbon.
I went with a super-wide, sharp, and short angular style and put together regular and bold weights.
It works well for text and titles and the 5-pixel height with no descenders means with a custom renderer you could squeeze 39 lines on a Spectrum screen (normally 24).
I designed this font back in the late 80s on the Spectrum using Artist II and this ‘futuristic’ style has long been a staple of games and is one of the more generic-looking magnetic-reader influenced types.
The font works okay for large runs of text and great for titles, dialog boxes and pop-ups although some of the other styles of this I’ve worked on offer more a more unique take on this (see the consider section for those)