Posts in category display - page 19
I designed this font in 2018 initially as a rectangular version of the 1920s Cinema but it quickly took on a feel of its own and with some narrowing of the glyphs and alternative flair switched style completely and detached from the past entirely.
Now it almost feels like a stream of binary 1s and 0s flying out of a device port…
This font works very well for titles and list screens but is a little heavy on the eyes for long runs of text like adventure games.
I designed this font in 2019 as a softer alternative to the military-associated heavy stencil fonts used by many 8-bit games.
The result is something that has a more urban feel - much more reminiscent of that used for parking spaces and street numbers.
The type works great for titles and is quite readable for long runs of text. It especially works well on lists and stat screens.
I designed this font in 2019 using BASIN as an interpretation of the circa-1965 font ‘Gemini Computer’.
While heavily influenced by magnetic fonts of the time it isn’t designed as such and instead takes on a strong aggressive use of blocks to achieve a style that breaks away from the oft-used “futuristic” magnetic “MOCR” style fonts.
This font works surprisingly well for long runs of text like adventure games and has a somewhat chaotic futuristic feel.
A second variant has been added called ‘Gemini Radar’ that echoes the last column of pixels one offset off to give an ‘echo’ feel. Use this sparingly.
A 2005 creation for BASIN with aggressive styling and flair - I’m sure there was some specific inspiration for this one but I’m at a loss as to where it came from.
This font works well for titles and lists but can be a bit extreme for large runs of text. Having bold and non-bold can help add some variety to lists and titles.