Posts in category display - page 3
I designed this font back in 2020 after seeing a screenshot of Star Quake - a game I very much enjoyed in my youth that had some nice early 8x8 typography.
That said it was a little uneven and a bit too similar to some of the other magnetic inspired fonts so I went away and came up with something that has a feel of a magnetic one but puts the bulge on both sides to give the characters a stepped angular feel.
It works quite well for large runs of text but is much nicer on a title screen or menu.
I must have encountered the joy of Synthwave music a year or two ago and it’s quite heavily dominated what I listen to each day as I code.
Spotify’s constant stream of neon-infused album covers glowing on my face dominated by pink and blue, rain and reflections have definitely left a mark and this is my second attempt at a reflective font. This one took quite a different path with high contrast vertical strokes on one side and the darker part on the top.
It’s not bad for titles and a few sentences. Avoid lists and large blocks of prose.
Stepper motors are fascinating devices and not just because they control floppy drives. Anyhow here’s a 2020 BASIN production that has lots of steps all over the angles on a font.
It is available in a regular and a bold weight and has a variant where some pixels have been cut out of the joins like some kind of agressive ink trap.
The font looks pretty great on an LCD and is readable for titles and lists but is a stretch for long runs of text. I’m interested to know how it looks on a CRT - it could either blur enough that the open counters just look light or it could become an unreadable mess. It probably depends very much on the quality of the CRT and the connection (RGB should be okay, composite probably not). The yellow/cyan fringing on the Spectrum could play real havoc with this one.
The darker “full” variant has more weight to it and might work better in some fuzzy environments.