Posts in category display - page 3
A 2021 release that’s been sat around since 2020 but it was time to let it free or send it to the big bit bucket in the sky. It escaped and perhaps it’ll find a new home after all.
One of the problems with designing for 8x8 is the desire to want to stretch all the characters out to be the same size where possible. In real life large-scale proportional fonts this does not happen. M and W aren’t the only wide characters, O and G can be quite wide and other characters go narrow like J. I’ve done this in a few of my fonts but not in a bold.
The result is quite pleasant although the advantages of a proportional renderer are quite apparent. I also went with small-caps lower case because why not, I’ve been using that as a cheat for a few fonts now, expect a return to normality soon enough.
A 2019 creation that managed to escape the _Incomplete folder in early 2020. It is aggressive, angular, and very tightly compressed.
Despite the compressed vertical height, it works well for titles and large runs of text at least on clear RGB screens and emulators.
With some tweaks to the symbols, you could render this font with just 6 vertical pixels if using a custom renderer. On a Spectrum that would give 32 lines instead of the usual 24.
Winterforge is a sharp, short, aggressive style drawn in 2021 that would work well for short runs of text in a fantasy adventure scenario.
A 2018 digital take on the District font that started as just one variant but as the other styles of District grew it made more sense to split it out into its own so it could get bold, outline, and bold outline variants without making the former typeface collection too large.
While the font is not too dissimilar to District the angular and sharp edge contrasts give it quite a different feel and it is much better suited for tech-inspired scenarios. The non-outline versions work great for all scenarios and the outlines can work great for titles when the background is lighter than the font color.