Posts in category display - page 3

Nibbles

A 2018 digital take on the District font that started as just one variant but as the other styles of District grew it made more sense to split it out into its own so it could get bold, outline, and bold outline variants without making the former typeface collection too large.

While the font is not too dissimilar to District the angular and sharp edge contrasts give it quite a different feel and it is much better suited for tech-inspired scenarios. The non-outline versions work great for all scenarios and the outlines can work great for titles when the background is lighter than the font color.

ZX Baveuse

A fresh in 2021 production of Baveuse by prolific type designer Raymond Larabie and is probably most well known as being the typeface used in the animated TV show Archer.

I’d done a handful of heavily-weighted top and bottom fonts (see the consider section to the side), but although Clipper was probably the closest, it was quite far away from this design in terms of look and feel.

The upper-case and lower-case are often the same in both glyphs, but sometimes the vertical-weight is a little less on the lower case. I’ve also had to deviate from the original in a few places like the G to squeeze something usable out of the limited pixel grid.

I think it works well for all kinds of scenarios, and prose is easy to read even though the alphabet is a mix of upper and lower-case glyphs.

Beastly

Everyone has inspirations in their life that shape their idea of art, and Shadow of the Beast (2 specifically) was one of mine. Seeing that gorgeous artwork and the music that dynamically changed as you progressed through the area changed my opinion of what computers could do.

I’ve tackled some of the styles before with Razor inspired more by the Psygnosis logo and Roger Dean logo, but this type is more inspired by the artwork in the game. The game itself does have a nice font, but it’s quite different from this - perhaps I’ll figure out a way of getting all those up online somewhere at a later date.

The small caps work well as special attention was given to keeping the M and W from touching other characters, and the lowercase is still quite readable and would work in an other-worldly low-tech scenario.

Quaked

I designed this font back in 2020 after seeing a screenshot of Star Quake - a game I very much enjoyed in my youth that had some nice early 8x8 typography.

That said it was a little uneven and a bit too similar to some of the other magnetic inspired fonts so I went away and came up with something that has a feel of a magnetic one but puts the bulge on both sides to give the characters a stepped angular feel.

It works quite well for large runs of text but is much nicer on a title screen or menu.