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I think I started this font in 2019 and polished it off some time in 2020. It sat unfished for quite some time as I was reluctant to publish fonts with no lowercase which somewhat constrains what can be done when you don’t have adequate space for ascenders or descenders.
With the release of Localhost and Valour which both use smaller caps to avoid this limitation I’ve got over it and moved on. This design actually works quite well and is the sort of type I’d expect to find on a Shadowrun universe medical van or other road transport.
It doesn’t work too badly for long blocks of text but if you set an adventure game in it don’t be surprised when they call for your head.
Occasionally when working on a font, I’ll struggle with a specific glyph and push it in different ways to find something that works. Sometimes, the “very different” will lead to a font entirely on its own, which led to CannonFire.
It’s very angular, sharp in places with very distinctive uppercase and tight lowercase. As is often the case with narrower fonts, you really could do with a proportional renderer here to get the characters much closer together.
It’s quite pleasant for titles and options screens, and you can use it for short runs of text. There are a bold variant and an “open” variant that opens up some of the counters.
I designed this font in 2020 based on a few characters in the logo of the game Valorant.
It doesn’t have real lower-case, going with shorter versions of the upper-case characters instead. I think it can work quite well, especially for status-screens, lists and title pages. If you use it for a text adventure, somebody may give you a stern talking-to.
The inspiration for this name, I believe, came from an advert for the QuickShot joystick. I can no longer find the source to confirm that.
It is a hard, sharp, and angular bold font that works well for titles and short runs of text. It can be used for longer runs with some careful usage.