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Occasionally when working on a font, I’ll struggle with a specific glyph and push it in different ways to find something that works. Sometimes, the “very different” will lead to a font entirely on its own, which led to CannonFire.
It’s very angular, sharp in places with very distinctive uppercase and tight lowercase. As is often the case with narrower fonts, you really could do with a proportional renderer here to get the characters much closer together.
It’s quite pleasant for titles and options screens, and you can use it for short runs of text. There are a bold variant and an “open” variant that opens up some of the counters.
I designed this font in 2020 based on a few characters in the logo of the game Valorant.
It doesn’t have real lower-case, going with shorter versions of the upper-case characters instead. I think it can work quite well, especially for status-screens, lists and title pages. If you use it for a text adventure, somebody may give you a stern talking-to.
The inspiration for this name, I believe, came from an advert for the QuickShot joystick. I can no longer find the source to confirm that.
It is a hard, sharp, and angular bold font that works well for titles and short runs of text. It can be used for longer runs with some careful usage.
Despite using small-caps for the lower-case it is quite readable and can work well in the right prose-light setting.