Posts in category display - page 9

Dean

I’ve covered the Shadow of the Beast influences with Razor (like the Psygnosis logo) and Beastly (in-game titles and font style) and so this one draws inspiration from the box-art logos which are, I believe, by Roger Dean. Flowing arches, sharp cliffs, and vibrant gradient skies all adorn his alien landscapes and these themes are used to great extent in the custom lettering of his logos as well.

The font works quite nicely for titles and you could probably utilize it for some intro text but setting a whole text adventure in it would make a challenging read for many.

Anarchist

I’d played around with doing a heavier bubblier version of Beachball that didn’t come out how I wanted, so when I spotted an Amiga Demo by the group Anarchy featuring a bubbly heavy weighted text, I was hooked.

Originally this started as a blanket copy, but their font was a mix of upper and lower case letters. I positioned the upper-styled and lower-styled ones to their rightful positions and then designed glyphs to fill the gaps. I think this font has merit but isn’t an original creation given it takes ~36 characters as-is from Igor of Anarchy’s original 1990 design.

This font shines in a variety of scenarios but, at a minimum, needs an extra vertical line between rows of text. You can also mix upper and lower case to great effect.

I later created a shorter version of this font which still retains most of the feel. It eliminates the need for a custom renderer and provides the necessary line to breathe itself.

Reflex

Probably created sometime towards the end of 2019 and dusted off in 2020 Reflex is an oblique font that leans back instead of forward. It’s an unusual style that I’ve only seen in real life when my left-handed schoolfriend slanted back in his exercise books.

This font works pretty well for all areas of text although it can be difficult to identify some words in some scenarios so be careful with usage.

Localhost

This font has been sitting in my incomplete folder for probably well over a year. I couldn’t decide what to do with it. It looks different enough from my other fonts but is also quite inconsistent. Attempts at making it more consistent resulted in a complete loss of flavor.

I showed this to a couple of people at the Seattle Retro Computing meetup - one guy there was specifically interested in 8x8 fonts for a SEGA Master System game he’s creating and they both liked it so… here it is along with an additional bold-variant.

It works pretty well in all scenarios, as with a lot of these fonts a proportional renderer would make it shine.