Posts in category sans-serif - page 11
I drew these fonts back in the day, and I’m not sure I ever published them before, probably because the limitations of 4 pixel wide fonts mean that you don’t get much originality. There are plenty of other fonts out there like this, including the Spectrum Tasword font as well as Screen-80 and Highspeed80
The idea with these fonts is you use a renderer that can draw half-width to double the amount of text you can display on-screen for a Commodore 60, that would be 80 characters, for a Spectrum that would give you 64.
The typeface is available in regular, short, and tall variants. A square version of each is also provided.
The simulated samples here only support 8x8 mono-spaced fonts. They do not show the intended usage of this typeface.
Can be seen in Scroll of the Time Lords.
I created this font around 2006 as a resource for the BASIN development tool.
The inspiration is taken from, as its name would suggest, the scant few letters in the logo for the movie Aliens.
This font is very readable, although the generous spacing between characters can make it hard to read for large blocks of text. That could be addressed by a proportional font renderer or even just rendering the leftmost 6 pixels of each glyph.
Can be seen in Main Course: The Retro Cut.
I created this font in 2018, although I’ve forgotten the inspiration entirely. A bold style variant was added in 2020.
The style is similar but not quite as wide, with cleaner, more defined edges taking some artistic liberties with diagonal lines.
It is straightforward and easy to read and comes with a ‘Tall Caps’ variant that effectively provides tiny drop-caps when used alongside lower case letters.
I created this font in 2018 as a bubbly, fun font that somehow reminded me of playing on the beach with friends. A short version was added in 2020 that keeps much of the original feel while dealing with descenders and vertical spacing a bit better.
It is mostly sans-serif with some subtle exceptions and chunky lower terminals and lower arms, giving it a new refreshing feel for an 8x8. A proportional renderer and an extra pixel of vertical whitespace would make it shine.
This font works very well on title screens and could even work in a text adventure with that custom font rendering.