Posts in category sans-serif - page 3
A 2021 production - yes, I’m still plotting in BASIN - that attempts to capture the feel of the Atari ST GEM/TOS high-res mode. The font itself can’t be translated as it’s way too tall being some 16 pixels high (yet only 8 wide).
Descenders and ascenders are given a bit of a short shaft to squeeze this in and the x-height is way too tall but it still kind of works somehow.
It’s quite readable for most scenarios except if you wish to use it for prose you really need to inject an extra line of vertical space between the characters. You can use FZX or a custom font renderer of your choice.
A 2021 release of a type that’s been sitting around a little while - from at least mid 2020.
It has a lot of that wide open clean counter feel of Submerged or Orbiter but with move of a kinetic tick to the left at strategic points (not too unlike ZX Maverick). The result is a face that has it’s own look and feel without being too similar to any of them.
It works well for large runs of text and titles and despite the tight spacing even all caps is very readable.
A 2020 attempt at creating a serious looking font without all the bother of squeezing in ascenders and descenders by using a small caps version I last tried with Localhost (which was designed to look quirky and not professional).
I was kind of surprised this turned out so clean and readable and I do wonder why some games and titles didn’t go and use all-caps. Sure it’s not the best for a text adventure but for titles, status screens and lists it’s actually quite pleasant. The nature of capitals being so much more box-like brings together more of a virtual grid/alignment of text with the spacing that you get with ascender and descenders intruding into the space.
The typeface contains two additional variants that reduce the height of the numerics from the same-size as capitals by 1 pixel to sit between the upper and lower “Mid” and another that further reduces them to be the same height as the lower-case “Small”.
An end-of-year 2020 effort that started life as another attempt at the Protovision advert font from WarGames which I discovered is Serpentine. I did previously attempt it with my Reactor but I was never that happy with the oblique.
Given that I love WarGames - I’ve also done the title font as Joshua and a larger scalable WarGames screen font I thought I’d tackle it again from scratch this stime smoothing off over sharp oblique edges and reducing the contrast a little.
It works quite well for titles and long runs of text. All upper-case works especially well.