Posts in category sans-serif - page 7
As a child I had terrible handwriting and so I was drawn to the flatbed plotter at my school that would grasp a pen and then precisely draw gorgeously legible letters. I designed this font back in the 80s in The Artist II on my Spectrum +3 as a tribute to that device - our school’s PlotMate attached to a BBC Micro.
I did originally move this font to Windows and then later refined it into Envy Code A which led through B and into R. I also dusted it off in 2005 for the BASIN package and created a ‘Plotter 2005’ variant and a bold weight. This 2019 version takes a bit of both and then tweaks it yet again and unifies the style with the bold.
Both weights are easy to read and very clear and work in all scenarios.
I designed this font in 2019 using BASIN as a tribute to 80s NASA and the typography that adorned the iconic Space Shuttle.
While the shuttles no longer take to the skies their imagery is inspiring to this day.
This typeface works well for both titles and large runs of text although a couple of the more extreme stylization like the A might confuse in some scenarios. Having both a bold and non-bold gives a few extra options.
I originally designed Nicety back in 2006 for the BASIN package as a resource for authors but felt the need to polish it up somewhat with all new semi-bold and bold variants in 2018 in preparation for ZX Origins.
It is a nice clean easy-to-read sans-serif that is a little condensed. With a standard 8x8 renderer it looks quite spaced out but, with a proportional renderer, it can look great.
Having three weights of a font isn’t typical for an 8x8 font so if your adventure or game requires a couple of levels of emphasis this can be a great option as all three are highly readable and consistent.
This font was designed using FontStruct in 2008 as an attempt to create a very clean and easy-to-read system font that was 5 pixels wide. It is very generic looking with just one extra feature being the strong inner curves on “bdpqgyhn”. This helped with ZX Spectrum conversion where vertical height was limited to 8 pixels and the descenders were shaved down 1 pixel.
This font is super easy to read and with a simple 6-pixel-wide custom renderer you can get 42 characters per line instead of the usual 32 on a Spectrum screen.