Posts in category serif

Koncrete

Slab-serif fonts are my favorite family of fonts. From the incredibly gorgeous Guardian Egyptian to Rockwell and so many other slabs.

You could argue with 8 pixels across and 8 up that any slab look is going to be lost or you could argue that almost ever serif font created in this size is a slab because we don’t have enough detail to a traditional serif. I wouldn’t argue with you either way.

So why another serif? Well, this one - loosely based on Rockwell - is wider and more rounded than ZX Courier and Envious Serif giving it more flavor but feels less cramped than Mutual and less stylised than Plato. As always use the screenshot simulator to compare and find the font that works best for your game!

Halfling

A 2020 exploration into old style hand-scripts such as you’d find in Lord of the Rings or Dungeons & Dragons.

Not based on any one specific script but rather an amalgamation of styles then smoothed out to create one of its own. The capitals are wide and short (much like a halfling or Hobbit) and have some of the feel of an Uncial with some sharper Dwarven-inspired angles. The lower case are more flowing borrowing a little from Elvish.

It works quite well for the obligatory titles, status and menu screens especially for medieval or fantasy games. Longer prose may work for your audience too.

Polaris

In April 2020 an individual behind the Phantasy Star retranslation project named Maxim reached out to see what could be done about the boring font in the Sega Master System game.

The brief was futuristic but old which were quite at odds with each other so I took a few cues from the Phantasy Star title screen and went with an angular theme that still spouted plenty of chunky serif flair.

This font works surprisingly well for blocks of text, titles and headings.

Can be seen in Phantasy Star English Retranslation.

Mutual

Created in mid-2019 as a different take on a serif font that exploits the full width and some additional flourishes.

It works well for all types of text. An additional one pixel of vertical spacing would help the font breathe.