Posts in category serif - page 3
I love point ‘n click adventures and, seeing Sierra’s Quest for Glory recently put me on a mission to squeeze one into the 8x8 grid.
The majority of the characters just fit. This font was just about squeezing in those pesky descenders.
This font works well for anything you can throw at it, and a proportional renderer would be the icing on a cake.
This typeface stars in Day of the Sleigh.
Commissioned by IBM in 1955 for use on their typewriters, Courier soon became a de-facto standard on typewriters and screenplays. It successfully made the jump to graphical user interfaces with the advent of TrueType after a slow start as a bitmap font.
I created this font around 2006 as part of the BASIN package, which required some fonts for people to use in their apps and games but was cleaned up in 2018 to make it feel more distinctly Courier and less a generic mono-spaced serif.
The monospace design of the original makes it work quite well on the Spectrum with even spacing. It works well for title, information and blocks of text and gives a smart feel that does not feel as dated as Courier does on modern platforms.
I designed this font in 2018 in an attempt to create a much simpler serif font trading angles and strong serifs for more relaxed spacing.
The overall effect is something that is much less dense which can work well with busy screens or on CRTs and the font works well for lists, titles, and dialog.
I designed this font in 2019 in an attempt to create a font with less x-height than I had designed before while also slipping in serifs.
A part of me has always resisted going this small as it relies on an impression rather than an accurate representation but I’m quite happy with the tweaks to allow the lower-case e, s and z to exist without breaking out of the constraints or over-bolding diagonal strokes.
The font is dense and a custom renderer could squeeze an extra 4-6 lines on the screen given the limited height. It works well for titles and seems to shine even on a fuzzy composite video display with scan-lines I simulated in Spectaculator. (I really should hook up a real Spectrum and a CRT to take some pictures of all of these…)