Posts in category serif - page 3

ZX Courier

Originally commissioned by IBM in 1955 for use on their typewriters it soon became a de facto standard on typewriters, screenplays and successfully made the jump to graphical user interfaces with the advent of TrueType after a slow start as a bitmap font.

I created this font around 2006 as part of the BASIN package which required some fonts for people to use in their apps and games but was cleaned up in 2018 to try and make it feel more distinctly Courier and less a generic mono-spaced serif.

The monospace design of the original makes it work quite well on the Spectrum with even spacing. It works well for title, information and blocks of text and gives a smart feel that does not feel as dated as Courier does on modern platforms.

ThinSerif

I designed this font in 2018 in an attempt to create a much simpler serif font trading angles and strong serifs for more relaxed spacing.

The overall effect is something that is much less dense which can work well with busy screens or on CRTs and the font works well for lists, titles, and dialog.

Tenant

I designed this font in 2019 in an attempt to create a font with less x-height than I had designed before while also slipping in serifs.

A part of me has always resisted going this small as it relies on an impression rather than an accurate representation but I’m quite happy with the tweaks to allow the lower-case e, s and z to exist without breaking out of the constraints or over-bolding diagonal strokes.

The font is dense and a custom renderer could squeeze an extra 4-6 lines on the screen given the limited height. It works well for titles and seems to shine even on a fuzzy composite video display with scan-lines I simulated in Spectaculator. (I really should hook up a real Spectrum and a CRT to take some pictures of all of these…)

Riveter

A 2020 design with a hard-edge get-it-done attitude and momentum. The fact it looks like it could be stamped on sheets of aluminium is a bonus.

This font works great in all scenarios and a proportional renderer would make it look even better.