Posts in category serif - page 4
Serif fonts have often been challenging in 8x8, and I’m always trying to see if I can do something new.
Taking a few cues from both, I came up with a serif that’s a little different from the others with open counters, long tails, and subtle angles that hardly does the source material justice but still looks authoritative within the constraints.
A 2019 creation designed in BASIN for anything wanting a clean flowing italic font.
Unusually this font includes both serif and sans-serif in italic forms. Italics have long given me trouble and a serif italic was a challenge but I’m very happy with how it turned out.
Both serif and sans-serif are highly readable for titles and long runs of text and the serif bold is a useful addition. Being able to switch between them in a text adventure - one for descriptions and another for dialog perhaps - would be cool!
I designed this font in 2019 as a bold italic serif which is a tricky combination given the 8x8 limitation.
It came out quite well and is a relaxed, formal type that works well for a story-driven narrative.
I created this font in 2018 as a variation of Envious that featured serifs as an attempt to fill some of the extra white-space and provide a complimentary serif for games that wanted to mix the formal and informal.
This font is still quite readable for a serif on-screen font although the vertical can feel quite tight for large blocks of text.