Posts tagged with 5-wide - page 3
I originally designed Nicety back in 2006 for the BASIN package as a resource for authors but felt the need to polish it up somewhat with all new semi-bold and bold variants in 2018 in preparation for ZX Origins.
It is a nice clean easy-to-read sans-serif that is a little condensed. With a standard 8x8 renderer it looks quite spaced out but, with a proportional renderer, it can look great.
Having three weights of a font isn’t typical for an 8x8 font so if your adventure or game requires a couple of levels of emphasis this can be a great option as all three are highly readable and consistent.
This font was designed using FontStruct in 2008 as an attempt to create a very clean and easy-to-read system font that was 5 pixels wide. It is very generic looking with just one extra feature being the strong inner curves on “bdpqgyhn”. This helped with ZX Spectrum conversion where vertical height was limited to 8 pixels and the descenders were shaved down 1 pixel.
This font is super easy to read and with a simple 6-pixel-wide custom renderer you can get 42 characters per line instead of the usual 32 on a Spectrum screen.
Back in 2006, I thought it would be interesting to complete the circle and try to shrink the feel of Envy Code R back down to a byte-sized version and the result is a pleasing, easy on the eyes sans.
This font is very readable and suits a lot of clean easy to read scenarios although it would benefit from using a 7 pixel wide (regular style) or proportional renderer (all) to reduce the character spacing. Unusually it comes with both a bold and italic style and also a serif variant.
Can be seen in UzeboxUI.
This typeface started as a 2006 BASIN production as Little Shadow, Little Shadow Bold, and Small Outline. I decided to combine them under a new name for this release - District - and produce a regular variant, the missing bold weight for the outline, and a squared version District Digital. Toward the end of 2020, I added a “Comic” style for further fun.
The plain styles work well in many scenarios, the outline works best as dark text on a light background, and the shadow requires that dark ink on a light paper to achieve the effect.