Posts tagged with adaptation

ZX Venice

If I had a cent for every time I’ve gazed upon one of Susan Kare’s fonts and felt inspired…

This font attempts to capture the essence of her iconic Venice 14pt typeface and squeeze it down to 8x8 with some mixed results. It captures the feel but unlike many other 8x8 conversions this one had to take quite an artistic license to cram it in. It captures some of the flavor if not the flourish and grace of the original.

ZX Maverick

I ran into the FF Maverick on signage at Science World in Vancouver and had to take a snap to later identify.

In 2019 I had a go at doing an 8x8 pixel version but it required a fair bit of back and forth until I found something I feel captured the spirit of the original.

This typeface despite having plenty of flair on the capitals and numerics is quite easy to read thanks to the more restrained lower-case glyphs. It works well in all scenarios where you want a modern-looking bold font.

ZX Monaco

Susan Kare defined the look of the Mac with her monochrome icons and set of bitmap fonts. While the Mac moved on Monaco remained a hit with developers and it evolved into a scalable TrueType version with embedded original bitmaps with the help of Kris Holmes. Apple later toyed briefly with Deja Vu mono creating a tweaked version called Menlo before going all-in with SF Mono but Monaco had a good run.

I’m not sure when I created the Spectrum version of Monaco 9pt - it’s been on my drive for quite some time. As it is very very consistent with the original I’ve even debated whether to have this and some of the other similar ones here. I’ll probably move these almost pixel-for-pixel “ports” over to a different label in the future and keep ZX Origins for my own creations and interpretations.

This font works well for titles and large blocks of text and is very pleasing to read.

ZX Palm

The original Palm Pilot went on sale in March 1996 and sported 128kb of RAM, a 16Mhz Motorola MC68328 processor, and a tiny 160x160 monochrome display. Such a low-res display necessitated a small bitmap font and the 16MHz CPU meant they could easily take advantage of proportional rendering to squeeze even more on-screen.

The crispy clean font they came up with remained unchanged through many years of Palm’s success across many devices until the platform moved to Windows CE.

I recreated the font using BASIN and it is almost identical except for a few tweaks to the descenders. Both the normal weight and the bold weight have been transposed but to take full advantage out of this font you should use a proportional renderer such as FZX.