Posts tagged with adaptation - page 3
I created this font in 2019 using BASIN and it is based on the System X3 font by Paul Prue. It takes the concept of the magnetic ‘bump’ and puts it in unusual places with extra dots and unexpected curves and lines. The result is something quite aggressive and bold.
It works well for titles and small amounts of options/list screens but should not be used for large runs of text or prose.
I love point ‘n click adventures and so seeing early Sierra’s King’s Quest lately put me on a mission to squeeze one into the 8x8 grid.
The majority of the characters just fit so really this job was just about squeezing in those pesky descenders.
This font works well for anything you can throw at it and a proportional renderer would be the icing on a cake.
SEMI is an OCR font designed by SEMI.ORG to be used for character recognition on printed circuit boards.
This liberal bitmap-only 8x8 adaptation was made after somebody requested it on one of the forums and it takes more than a few cues from OCR-A but goes off in its own direction.
The actual font is upper-case only so I’ve had to imagine what the lower-case would be like in order to provide a full usable set.
This font works surprisingly well for most use cases.
I created this font in 2005 as my take on an existing bitmap font by legendary designer Susan Kare (of MacOS, Chicago, etc.) called Ramona.
That font seems to have been lost online with references now only pointing to a book called “Indie Fonts 2” which shows a few of the letters in this style. Alas the font is also not listed as being included on the CD that accompanied the book. My recollection is that the font was a bit larger and not mono-spaced.
This reinterpretation works well when any flowing text is required such as adventure games or even for character speed bubbles.