Posts tagged with bold

Prince

Jordan Mechner’s phenomenal ground-breaking Prince of Persia needs no introduction. Even if you weren’t around for the original, there’s a good chance you’ve heard about it or played one of the many more-modern remakes and sequels.

Rensoup has been porting Prince of Persia to the humble Atari 8-bit using the BBC Master port as the basis, and it’s looking quite incredible, and he reached out to me about a custom font for a little more polish.

The font takes some ideas from Polaris but embellishes them with typographical elements from the typography that adorn the original box.

Hopefully, the game adopts this font, but as-yet, there are no public builds with it, so we shall see.

Nibbles

A 2018 digital take on the District font that started as just one variant but as the other styles of District grew it made more sense to split it out into its own so it could get bold, outline, and bold outline variants without making the former typeface collection too large.

While the font is not too dissimilar to District the angular and sharp edge contrasts give it quite a different feel and it is much better suited for tech-inspired scenarios. The non-outline versions work great for all scenarios and the outlines can work great for titles when the background is lighter than the font color.

Gemma

A 2021 production - yes, I’m still plotting in BASIN - that attempts to capture the feel of the Atari ST GEM/TOS high-res mode. The font itself can’t be translated as it’s way too tall being some 16 pixels high (yet only 8 wide).

Descenders and ascenders are given a bit of a short shaft to squeeze this in and the x-height is way too tall but it still kind of works somehow.

It’s quite readable for most scenarios except if you wish to use it for prose you really need to inject an extra line of vertical space between the characters. You can use FZX or a custom font renderer of your choice.

Proforma

A 2020 attempt at creating a serious looking font without all the bother of squeezing in ascenders and descenders by using a small caps version I last tried with Localhost (which was designed to look quirky and not professional).

I was kind of surprised this turned out so clean and readable and I do wonder why some games and titles didn’t go and use all-caps. Sure it’s not the best for a text adventure but for titles, status screens and lists it’s actually quite pleasant. The nature of capitals being so much more box-like brings together more of a virtual grid/alignment of text with the spacing that you get with ascender and descenders intruding into the space.

The typeface contains two additional variants that reduce the height of the numerics from the same-size as capitals by 1 pixel to sit between the upper and lower “Mid” and another that further reduces them to be the same height as the lower-case “Small”.