Posts tagged with bold - page 10
Another font I created for the BASIN package around 2006 specifically designed with wilderness adventure games in mind.
The text is partly upright, partly slanted, all full of curves, and breaks like trees in a long-dead and petrified forest.
The font is quite readable despite the flourishes, tails, and high pixel density and works well for long runs of text such as adventure games.
Can be seen in Vindius: The Videogame.
I designed this font back in 2006 in BASIN as a tribute to the advertisements for computers in the late 60s and early 70s.
No doubt inspired by the magnetic OCR style fonts it deviated by replacing the unsightly blobs with bold sections that ran to the nearest edge to give it a smoother feel. The most likely actual typeface used for these ads was probably Countdown
This font works great for titles and small runs of text and at a stretch you can use it even for low-density text adventures.
I designed this font back in 2019 in BASIN as an interpretation of the 1968 font Moore Computer designed by James H. Moore of Typographic House in 1968.
A heavily magnetic OCR font with that distinct dated futuristic feel that is a little more aggressive than most magnetic fonts in the 8x8 format that were so popular in games.
This font works great for titles and small runs of text and, at a stretch, you can even use it for low-density text adventures.