Posts tagged with bold - page 10
I created this font in 2006 as a resource for the BASIN development tool.
This font was my first proper attempt at a script style in 8x8, having tried many times in the 80s before giving up on the idea altogether. The name comes from an episode of “Black Adder” for no reason other than the BASIN was written by Paul Dunn.
Whether you consider this font readable is a matter of personal choice or, perhaps, whether you grew up with “cursive”. If you’re aiming at younger players, it might be best to avoid scripts entirely.
Another font I created for the BASIN package around 2006 specifically designed with wilderness adventure games in mind.
The text is partly upright, partly slanted, all full of curves, and breaks like trees in a long-dead and petrified forest.
The font is quite readable despite the flourishes, tails, and high pixel density and works well for long runs of text such as adventure games.
Can be seen in Vindius: The Videogame.
I designed this font in 2005 with the unoriginal name Top Heavy Bold. It is re-released here under the name Crews.
It is a very bold font with a strong weight that is focused on the top of the glyph.
It works well for titles, lists, and paragraphs full of descriptive text and prose.
I designed this font back in 2006 in BASIN as a tribute to advertisements for computers in the late 60s and early 70s.
Doubtlessly inspired by the magnetic OCR style fonts, it deviated by replacing the unsightly blobs with bold sections that ran to the nearest edge to give it a smoother feel. The most likely actual typeface used for these ads was probably Countdown
This font works great for titles and small runs of text, and at a stretch, you can use it even for low-density text adventures.