Posts tagged with bold - page 2

Quaked

I designed this font back in 2020 after seeing a screenshot of Star Quake - a game I very much enjoyed in my youth that had some nice early 8x8 typography.

That said it was a little uneven and a bit too similar to some of the other magnetic inspired fonts so I went away and came up with something that has a feel of a magnetic one but puts the bulge on both sides to give the characters a stepped angular feel.

It works quite well for large runs of text but is much nicer on a title screen or menu.

Neoflow

This font was sitting around in this finished state for many months. Normally fonts stick around because they need work but this one was because I kept wanting it to fit with another font or wait until I had another font to go with it to form a family. Neither happened, it just is its own thing.

It has the one-side weighted style of a number of fonts I’ve done like Reactor, takes on an angle but then flows through like pieces of neon tubing.

It is quite hard to read so use sparingly on titles.

Streetdoc

I think I started this font in 2019 and polished it off some time in 2020. It sat unfished for quite some time as I was reluctant to publish fonts with no lowercase which somewhat constrains what can be done when you don’t have adequate space for ascenders or descenders.

With the release of Localhost and Valour which both use smaller caps to avoid this limitation I’ve got over it and moved on. This design actually works quite well and is the sort of type I’d expect to find on a Shadowrun universe medical van or other road transport.

It doesn’t work too badly for long blocks of text but if you set an adventure game in it don’t be surprised when they call for your head.

Halfling

A 2020 exploration into old style hand-scripts such as you’d find in Lord of the Rings or Dungeons & Dragons.

Not based on any one specific script but rather an amalgamation of styles then smoothed out to create one of its own. The capitals are wide and short (much like a halfling or Hobbit) and have some of the feel of an Uncial with some sharper Dwarven-inspired angles. The lower case are more flowing borrowing a little from Elvish.

It works quite well for the obligatory titles, status and menu screens especially for medieval or fantasy games. Longer prose may work for your audience too.