Posts tagged with bold - page 3

Streetdoc

I think I started this font in 2019 and polished it off some time in 2020. It sat unfished for quite some time as I was reluctant to publish fonts with no lowercase which somewhat constrains what can be done when you don’t have adequate space for ascenders or descenders.

With the release of Localhost and Valour which both use smaller caps to avoid this limitation I’ve got over it and moved on. This design actually works quite well and is the sort of type I’d expect to find on a Shadowrun universe medical van or other road transport.

It doesn’t work too badly for long blocks of text but if you set an adventure game in it don’t be surprised when they call for your head.

Valour

I designed this font in 2020 based on a few characters in the logo of the game Valorant.

It doesn’t have real lower-case, going with shorter versions of the upper-case characters instead. I think it can work quite well, especially for status-screens, lists and title pages. If you use it for a text adventure, somebody may give you a stern talking-to.

Jam

I thought I’d covered most of the over-bold uneven styles I could in previous fonts but this one goes extreme in a top-heavy way and managed to pull off something a little different.

It works well for headlines and title screens although the WMm and w can be very tight and a proportional render can really help there.

Polaris

In April 2020 an individual behind the Phantasy Star retranslation project named Maxim reached out to see what could be done about the boring font in the Sega Master System game.

The brief was futuristic but old which were quite at odds with each other so I took a few cues from the Phantasy Star title screen and went with an angular theme that still spouted plenty of chunky serif flair.

This font works surprisingly well for blocks of text, titles and headings.

Can be seen in Phantasy Star English Retranslation, and The Nightland.