Posts tagged with bold - page 4
This font originally designed in 2006 for BASIN saw some tweaks for the 2019 release. It was designed to look sleek, angular, and industrial.
One advantage of having these simulated screenshots is they help with design, spacing, and consistency which is all but impossible inside most bitmap font editors.
This update sees revisions to !Ii3 to iron out some inconsistencies. It works well for short and long runs of text where you want something that feels fast, industrial or mechanical without being too in-your-face.
I drew these fonts in 2018 and 2019 using BASIN. They are inspired by the cracking intros and tools from the Commodore Amiga ‘Warez’ scenes of the 90s.
Sector Zero starts from the most angular - zero pixels removed from corners - trough to the most extreme in Two where two pixels on each axis are removed on selected curves. The “One” variant removes just a single pixel from those corners to act as the in-between style.
These fonts look futuristic and edgy in a slightly retro style and work well on titles or for small to medium runs of text. A proportional renderer would also do them wonders.
A 2020 creation for a very bold square oblique font reminiscent of many a computer and games advertisement in the 90s once the 70s magnetic-OCR styles just couldn’t cut it any longer. A very similar typeface adorned the Protovision advert that was the story catalyst in the movie WarGames.
I added two non-oblique versions to compliment this typeface as part of a set - Serif and Regular - however, they are both quite similar to the existing fonts in the collection - Tentacle and Precinct but these versions better align if you want a single smart style. These three styles work well in a variety of scenarios including text, prose, headings, and lists.
Additionally a “Zone” style gives the feeling of a stencil or reflected mountain landscape while “Leak” gives a particle-decay/shaded look. Both are best suited for headings or title screens.
Another 2019 creation this has been sitting in the _Incomplete folder in one form or another it could be older. I believe Precinct 90 was the original the others fonts were based upon, the 90 referring to the right-angled corner that was removed, the 180 referring to two corners shaved and the 0 leaving it square on all corners.
The heights range from a zero variant to a tiny one and an “I can’t believe I went with 4 vertical pixels” bit variant. Overall it’s a similar concept to Sector but with a different final feel and look. The Precinct 180 variant feels like the typography on the side of a Blade Runner Police Spinner which led to the name Precinct.
All of these work well for titles and options screens and the 0 variants work quite well for large runs of text unlike the 180 variant.