Posts tagged with bold - page 6
I designed this font in 2019 as an attempt to do a bold italic serif… a tricky combination given the 8x8 limitation.
It came out quite well and is a relaxed kind of formal type that works well for paragraphs of story-driven narrative.
I designed this font in 2019 using BASIN as an interpretation of the circa-1965 font ‘Gemini Computer’.
While heavily influenced by magnetic fonts of the time it isn’t designed as such and instead takes on a strong aggressive use of blocks to achieve a style that breaks away from the oft-used “futuristic” MOCR style fonts.
This font works surprisingly well for long runs of text like adventure games and has a somewhat chaotic futuristic feel.
A second variant has been added called ‘Gemini Radar’ that echos the last column of pixels one offset off to give an ‘echo’ feel. Use this sparingly.
I designed this font in 2018 in BASIN drawing inspiration from my memory of Mortal Kombat (hence the name).
Like my Tentacle Font my memory of what the font was versus what Googled screenshots are quite different (the arcade font is thicker, rounder and more decaying depending on what version and text you’re looking at). Mostly this font is more of the style of the FIGHT! message.
Still, this font looks great on title screens and even works okay for text adventures at a pinch.
This font was created in 2006 as a resource for the BASIN development tool.
This was my first proper attempt at a script font in 8x8 having tried many times in the 80s before giving up on the idea altogether. The name comes from an episode of “Black Adder” for no reason other than the BASIN was written by Paul Dunn.
Whether you consider this font readable is a matter of personal choice or rather whether you grew up with “cursive”. If you’re aiming at younger players I’d avoid scripts entirely.