Posts tagged with bold - page 6
A 2020 BASIN production with a sharp aggressive type with pointed vertical strokes.
It works quite well as titles and headings and can be readable in short runs of text with generous vertical spacing.
Can be seen in Danterrifik II.
I designed this font in 2006 for BASIN as an attempt to do a font with stars, and sparkle. Instead it became a 1920s-style Broadway font as if it was illuminated by light bulbs. Oh well, stars of a different kind.
A square variant was added in 2020.
It works surprisingly well on sharp displays however some of the tiny detail will likely get lost on CRT if that is your intended audience and it might just look washed out there.
This font has been an off-and-on for a few years. Stencil fonts are tough in 8x8 and although they’re quite common in military and combat games they’re often not that good. It’s difficult to be consistent and readable plus many of them entirely skip the lower case.
Standstill tries to be a bit more readable than many serif based stencil fonts by taking a few liberties with the breaks in the letters. The other trick has been to not necessarily double all vertical stems and this worked great on glyphs like 8, M, A, etc. The final trick was only going with single-side serifs where it made for a clearer glyph without compromising the design.
This font works great for titles and list screens. You can use it for prose with a bit of care on the color scheme.
This font originally designed in 2006 for BASIN saw some tweaks for the 2019 release. It was designed to look sleek, angular, and industrial.
One advantage of having these simulated screenshots is they help with design, spacing, and consistency which is all but impossible inside most bitmap font editors.
This update sees revisions to !Ii3 to iron out some inconsistencies. It works well for short and long runs of text where you want something that feels fast, industrial or mechanical without being too in-your-face.