Posts tagged with bold - page 9
I designed this font in 2019 as a softer alternative to the military-associated heavy stencil fonts used by many 8-bit games.
The result is something that has a more urban feel - much more reminiscent of that used for parking spaces and street numbers.
The type works great for titles and is quite readable for long runs of text. It especially works well on lists and stat screens.
I designed this font in 2019 as a bold italic serif which is a tricky combination given the 8x8 limitation.
It came out quite well and is a relaxed, formal type that works well for a story-driven narrative.
I designed this font in 2019 using BASIN as an interpretation of the circa-1965 font ‘Gemini Computer’.
While heavily influenced by magnetic fonts of the time it isn’t designed as such and instead takes on a strong aggressive use of blocks to achieve a style that breaks away from the oft-used “futuristic” magnetic “MOCR” style fonts.
This font works surprisingly well for long runs of text like adventure games and has a somewhat chaotic futuristic feel.
A second variant has been added called ‘Gemini Radar’ that echoes the last column of pixels one offset off to give an ‘echo’ feel. Use this sparingly.
I designed this font in 2018 in BASIN drawing inspiration from my memory of Mortal Kombat (hence the name).
Like my Tentacle Font my memory of what the font was versus what Googled screenshots are quite different (the arcade font is thicker, rounder and more decaying depending on what version and text you’re looking at). Mostly this font is more of the style of the FIGHT! message.
Still, this font looks great on title screens and even works okay for text adventures at a pinch.