Posts tagged with clean - page 4

Nicety

I originally designed Nicety back in 2006 for the BASIN package as a resource for authors but felt the need to polish it up somewhat with all new semi-bold and bold variants in 2018 in preparation for ZX Origins.

It is a nice clean easy-to-read sans-serif that is a little condensed. With a standard 8x8 renderer it looks quite spaced out but, with a proportional renderer, it can look great.

Having three weights of a font isn’t typical for an 8x8 font so if your adventure or game requires a couple of levels of emphasis this can be a great option as all three are highly readable and consistent.

Needlecast

A design of mine for BASIN in 2005 where the name defined the font. I was naming fonts after some members of the Sinclair Spectrum emulation scene and the surname Needle inspired “Needlecast” - a technique for transferring consciousness from sci-fi novel Altered Carbon.

I went with a super-wide, sharp, and short angular style and put together regular and bold weights.

It works well for text and titles and the 5-pixel height with no descenders means with a custom renderer you could squeeze 39 lines on a Spectrum screen (normally 24).

Magic5

This font was designed using FontStruct in 2008 as an attempt to create a very clean and easy-to-read system font that was 5 pixels wide. It is very generic looking with just one extra feature being the strong inner curves on “bdpqgyhn”. This helped with ZX Spectrum conversion where vertical height was limited to 8 pixels and the descenders were shaved down 1 pixel.

This font is super easy to read and with a simple 6-pixel-wide custom renderer you can get 42 characters per line instead of the usual 32 on a Spectrum screen.

Everest

This font started life in 2005 as “Tall Order” and “Tall Order Bold” before being brushed off and two new condensed variants joined. The font was also renamed to better indicate this is a font that is all about the height and little consideration is given to the descenders.

Wordplay aside this font works quite well although those descenders do feel a bit awkward. Given we’ve used all the pixels there isn’t much that could be done unless your custom renderer can draw p, q, y, and g 1 pixel lower. Alternatively use the FZX renderer with the already tweaked FZX version of the font included in the download.