Posts tagged with clean - page 6
This design started with trying very specific diamond shapes but soon took on more irregularity to deal with the size constraints. Combined with the lower-case characters not joining up the counters it took on a rough unpolished look evoking old-time adventure.
The font works well for large runs of prose.
On reviewing many of the fonts for publication as part of my ZX Origins collection I noticed a dearth of softer fonts and Cushion is an attempt to address that.
Soft curves are difficult on an 8x8 as you either take one pixel off a corner or three - the former can look square and the latter triangular. As always a combination of tricks such as reducing the length of the horizontal strokes can achieve a more desirable effect.
This font works great everywhere and is very pleasing to read.
I drew these fonts back in the day and I’m not sure I ever published them before probably because the limitations of 4 pixel wide fonts mean that you don’t get much originality. There are plenty of other fonts out there like this including the Spectrum Tasword font as well as Screen-80 and Highspeed80
The idea with these fonts is you use a renderer that can draw half-width to double the amount of text you can display on-screen. For a Commodore 60 that would be 80 characters, for a Spectrum that would give you 64.
The fonts are available in regular, short and tall variants as well as a square version of each.
The simulated usage samples below only support 8x8 mono-spaced fonts and so do not show the intended usage of this typeface.
I created this font around 2006 as a resource for the BASIN development tool.
The inspiration is taken from, as its name would suggest, the scant few letters in the logo for the movie Aliens.
This font is very readable although the generous spacing between characters can make it hard to read for large blocks of text. That could easily be addressed by a proportional font renderer or even just rendering the left most 6 pixels of each glyph.