Posts tagged with decorative - page 3

Protractor

I designed this font in 2018 in BASIN as an experiment.

What do you get when you try to make a font with extreme angles in an 8x8? Well, a lot of compromise for sure but that’s always par for the course.

A tight, condensed font that looks pretty cool for titles and very short runs of text.

Isofell

I created this font back in 2005-2006 for BASIN and it’s one of the more unusual.

The letters look like they’ve been either been rotated 30’ or been re-plotted onto an isometric grid - hence the name.

This font is hard to read but could be fun on pop-ups for sound effects - KAPOW! - or short bursts on title screens. If you use it for anything more than that … well… you’re asking for complaints!

Egyptian Mercy

There are times when designing a font you just doodle a few characters and it flows through to define the rest of the font. Egyptian Mercy is one of these that I thought up in 2006 and was original enough that I’d spend hours trying to come up with a real TrueType scalable version - an effort that got nowhere once the realization came that the charm and effect derived entirely from square pixels.

In typography terms, Egyptian has a specific meaning - one that I’ve completely ignored here in favor of the more common idea of hieroglyphics with crazy square spirals and triangles standing in for circles to give it also a futuristic feel. It mostly reminds me of the architectural details in Deckard’s apartment in Blade Runner.

It works very well for unique looking titles, menus, and pop-ups but you’d been hurting players if you tried to set a whole text adventure in this.

Blood Rain

I created this font in 2007 as a dark, brooding, oppressive font that instills a sense of dread - or at least as much as you can with a handful of pixels.

It is a bold font with a limited vertical height to facilitate the single-pixel wide streaks.

This font is still readable enough for a chilling text adventure.

Can be seen in Vampire Vengeance.