Posts tagged with decorative - page 5
I created this font in 2018 as a tribute to the 80s game publisher Firebird.
I’m sure the font used in their logo has been around for a long time but I’ve not been able to track down the exact one they used so once again this is a pretty liberal interpretation based on just those 8 letters.
It works quite well for titles and short runs of text. I wouldn’t recommend it for anything longer - it gets to be hard work reading it!
There are times when designing a font you just doodle a few characters and it flows through to define the rest of the font. Egyptian Mercy is one of these that I thought up in 2006 and was original enough that I’d spend hours trying to come up with a real TrueType scalable version - an effort that got nowhere once the realization came that the charm and effect derived entirely from square pixels.
In typography terms, Egyptian has a specific meaning - one that I’ve completely ignored here in favor of the more common idea of hieroglyphics with crazy square spirals and triangles standing in for circles to give it also a futuristic feel. It mostly reminds me of the architectural details in Deckard’s apartment in Blade Runner.
It works very well for unique looking titles, menus, and pop-ups but you’d been hurting players if you tried to set a whole text adventure in this.
Can be seen in Scroll of the Time Lords.
This design started with trying specific diamond shapes but soon took on more irregularity to deal with the size constraints. When combined with the lower-case characters not joining up the counters, it took on a rough unpolished look, evoking old-time adventure.
The font works well for large runs of prose.
I created this font in 2007 as a dark, brooding, oppressive font that instills a sense of dread - or at least as much as you can with a handful of pixels.
It is a bold font with a limited vertical height to facilitate the single-pixel-wide streaks.
This font is still readable enough for a chilling text adventure.