Posts tagged with distressed - page 2
I designed this font in 2018 in BASIN drawing inspiration from my memory of Mortal Kombat (hence the name).
Like my Tentacle Font my memory of what the font was versus what Googled screenshots are quite different (the arcade font is thicker, rounder and more decaying depending on what version and text you’re looking at). Mostly this font is more of the style of the FIGHT! message.
Still, this font looks great on title screens and even works okay for text adventures at a pinch.
I created this font in 2006 as a resource for the BASIN development tool.
This font was my first proper attempt at a script style in 8x8, having tried many times in the 80s before giving up on the idea altogether. The name comes from an episode of “Black Adder” for no reason other than the BASIN was written by Paul Dunn.
Whether you consider this font readable is a matter of personal choice or, perhaps, whether you grew up with “cursive”. If you’re aiming at younger players, it might be best to avoid scripts entirely.
Another font I created for the BASIN package around 2006 specifically designed with wilderness adventure games in mind.
The text is partly upright, partly slanted, all full of curves, and breaks like trees in a long-dead and petrified forest.
The font is quite readable despite the flourishes, tails, and high pixel density and works well for long runs of text such as adventure games.
Can be seen in Vindius: The Videogame.
I created this font in 2007 as a dark, brooding, oppressive font that instills a sense of dread - or at least as much as you can with a handful of pixels.
It is a bold font with a limited vertical height to facilitate the single-pixel-wide streaks.
This font is still readable enough for a chilling text adventure.