Posts tagged with family - page 2
A 2019 production that that is aggressive, full of tech flair, and available in three weights.
This font works well on title screens, short runs of text, status screens, menus, etc. Longer prose is harder to read. It would look better with either a proportional renderer or one capable of rendering just 6 or 7 pixels wide.
I started these fonts in 2018 as very separate creations with different names. As I refined a couple of them, they started to fit better together, and I eventually decided to unify them into a single set.
This font works everywhere you want generous-spacing and would look even more awesome with a proportional renderer.
I designed this font in 2019 in an attempt to create a font with less x-height than I had designed before while also slipping in serifs.
A part of me has always resisted going this small as it relies on an impression rather than an accurate representation but I’m quite happy with the tweaks to allow the lower-case e, s and z to exist without breaking out of the constraints or over-bolding diagonal strokes.
The font is dense and a custom renderer could squeeze an extra 4-6 lines on the screen given the limited height. It works well for titles and seems to shine even on a fuzzy composite video display with scan-lines I simulated in Spectaculator. (I really should hook up a real Spectrum and a CRT to take some pictures of all of these…)
I drew these fonts in 2018 and 2019 using BASIN. They are inspired by the cracking intros and tools from the Commodore Amiga ‘Warez’ scenes of the 90s.
Sector Zero starts from the most angular - zero pixels removed from corners - trough to the most extreme in Two where two pixels on each axis are removed on selected curves. The “One” variant removes just a single pixel from those corners to act as the in-between style.
These fonts look futuristic and edgy in a slightly retro style and work well on titles or for small to medium runs of text. A proportional renderer would also do them wonders.