Posts tagged with fave - page 3
There are times when designing a font you just doodle a few characters and it flows through to define the rest of the font. Egyptian Mercy is one of these that I thought up in 2006 and was original enough that I’d spend hours trying to come up with a real TrueType scalable version - an effort that got nowhere once the realization came that the charm and effect derived entirely from square pixels.
In typography terms, Egyptian has a specific meaning - one that I’ve completely ignored here in favor of the more common idea of hieroglyphics with crazy square spirals and triangles standing in for circles to give it also a futuristic feel. It mostly reminds me of the architectural details in Deckard’s apartment in Blade Runner.
It works very well for unique looking titles, menus, and pop-ups but you’d been hurting players if you tried to set a whole text adventure in this.
Can be seen in Scroll of the Time Lords.
I created this font in 2018 as a bubbly, fun font that somehow reminded me of playing on the beach with friends. A short version was added in 2020 that keeps much of the original feel while dealing with descenders and vertical spacing a bit better.
It is mostly sans-serif with some subtle exceptions and chunky lower terminals and lower arms, giving it a new refreshing feel for an 8x8. A proportional renderer and an extra pixel of vertical whitespace would make it shine.
This font works very well on title screens and could even work in a text adventure with that custom font rendering.