Posts tagged with flowing - page 2

Riverbank

Another one that started in 2019 that took some time to polish-off for release. The challenge here was to try and get a very clean looking flowing hand-written type. I’d already had a go with the hand-written style in Forgotten and a flowing type in Coolant but not both together. It’s especially challenging in a mono-space font because joining the characters is important and you don’t want long horizontal strokes creating ‘dashes’ between letters.

I think it came out quite well. It’s readable (at least on LCD screens, I have yet to try it on a CRT) and can even work for text adventures if your audience can read “cursive” (most people interested in text-adventures are old enough to be able to read/write it I suspect but it’s probably not a bad idea to let them toggle to something simpler).

ZX Ramona

I created this font in 2005 as my take on an existing bitmap font by legendary designer Susan Kare (of MacOS, Chicago, etc.) called Ramona.

When I first published this in 2019 Susan’s Ramona was not online with the only references pointing to a book called “Indie Fonts 2”, which shows a few of the letters in this style. Alas, the font is also not listed as being included on the CD that accompanied the book.

Since then the typeface has turned up on a number of dubious download sites which has given me a chance to see where each letter ended and revise a number of the glyphs and widths. If you have a proportional renderer then the ‘Closer’ variant might work better for you.

This reinterpretation works well when any flowing text is required, such as adventure games or even character speed bubbles.

Space Opera

I created this font in 2018 as a tribute to the Star Wars logo.

The letters work well for a monospace as many glyphs fill the width with joining lines. It manages to be a flowing font without the jagged edges loops and diagonals impose.

It works surprisingly well for titles and lists and isn’t too bad even for full blocks of text.

Marais

I designed this font in 2019 when I saw Andy McDermott had written a text adventure set in France called Resistance that was using the built-in ROM font and created this from scratch to give it a hand-written French feel.

It was not used in the game - I hope because he couldn’t find enough spare bytes as he had 727 bytes left and a RAW Spectrum font is 768 bytes.

The font works well for titles, lists, and long runs of text and I’d love to see it finally get a home in a text adventure.