Posts tagged with fun - page 2
Trouble is a recent 2019 design the blends the bottom-heavy style of Beachball and friendliness with some of the punch and angularity of Vertigo for something less chaotic and still fun.
The font works exceptionally well on lists and titles screens yet is still a good read for dialog despite the thickness.
A fresh font created in 2019 inspired by the chaotic typography of games like Day of the Tentacle purely from memory. The actual in-game font is quite different so once again this font takes on a life of its own. A bold was added in 2020.
Both upright and semi-bold with serifs and square edges this font can work across many styles of games although using it for a historical or mythical text adventure is probably a bad idea.
I created this font as part of the BASIN package around 2006 to see just how bold you could go in an 8x8 grid while still making it readable.
This font’s original release had a slightly taller upper-case with the lower-case shifted up one pixel to allow a small descender. I don’t feel it really worked very well, and so the alphas have been reduced one pixel in height in this release to make it more readable.
The font is still quite readable despite the chunky bold nature and not harsh with playful bubble-like curves. It works best for titles or short runs of text.
I designed this font in 2005 for the BASIN programming environment as a fun, bubbly font, much like the letters that adorned schoolbooks and pencil cases (and, occasionally, desks) in my youth.
Two variants are included: the thicker, square outline as well as a softer, rounded experience.
Both work well for titles when the outline color is darker than the background color.