Posts tagged with futuristic - page 3
An early 2020 release that has sat languishing for some time before publication. There’s some similarity with Reynolds which has held it back but when you look at screenshots in both there’s quite a subtle difference in the font size and choices in edges and letterforms.
While Reynolds would look nice on the side of a starship this one would look better on a crate or munition in a sci-fi environment. It works quite well on lists and information screens. The bold variant works okay for prose as well but the lighter weights feel too stretched for comfortable reading.
Formula 1 is a fantastic exhilarating sport and I was very much a fan in my youth. Seeing the Formula 1 docudrama on Netflix with my kids got us into it again and I very much appreciated their latest logo and typeface.
As always whether I could do this justice in an 8x8 is the challenge. Given that I already have Orbiter and Submerged as very open wide rounded-corner typefaces whether it would be unique another was another concern. It’s quite a subtle shift between the two but the extra curves and that distinctive lower-case “a” make it almost worth it but when combined with a bunch of weights and widths it makes for a distinctive set when you need some variance.
It works well for titles, lists, and info screens. Large blocks of prose can be difficult to read without fine-tuning the spacing with a custom renderer or using one of the narrower widths.
A 2019 creation that managed to escape the _Incomplete folder in early 2020. It is aggressive, angular, and very tightly compressed.
Despite the compressed vertical height, it works well for titles and large runs of text at least on clear RGB screens and emulators.
With some tweaks to the symbols, you could render this font with just 6 vertical pixels if using a custom renderer. On a Spectrum that would give 32 lines instead of the usual 24.
A 2019 production that that is aggressive, full of tech flair, and available in three weights.
This font works well on title screens, short runs of text, status screens, menus, etc. Longer prose is harder to read. It would look better with either a proportional renderer or one capable of rendering just 6 or 7 pixels wide.