Posts tagged with futuristic - page 4
A font I think I started in 2018 and wrapped up in 2019. It certainly shares some similarities with others but has enough uniqueness that once placed on a screenshot things look quite different.
It is chaotic, bold, and angular and works surprisingly well for long runs of text as well as the usual titles, scoreboards, and options screens.
Fixes, tweaks and a “serif” version with just a few extra flourishes were added in 2020.
I designed this font in 2019 using BASIN as a tribute to 80s NASA and the typography that adorned the iconic Space Shuttle.
While the shuttles no longer take to the skies their imagery is inspiring to this day.
This typeface works well for both titles and large runs of text although a couple of the more extreme stylizations like the A might confuse in some scenarios. Having both a bold and non-bold gives a few extra options.
A design of mine for BASIN in 2005 where the name defined the font. I was naming fonts after some members of the Sinclair Spectrum emulation scene and the surname Needle inspired “Needlecast” - a technique for transferring consciousness from sci-fi novel Altered Carbon.
I went with a super-wide, sharp, and short angular style and put together regular and bold weights.
It works well for text and titles and the 5-pixel height with no descenders means with a custom renderer you could squeeze 39 lines on a Spectrum screen (normally 24).
I designed this font back in the late 80s on the Spectrum using Artist II and this ‘futuristic’ style has long been a staple of games and is one of the more generic-looking magnetic-reader influenced types.
The font works okay for large runs of text and great for titles, dialog boxes and pop-ups although some of the other styles of this I’ve worked on offer more a more unique take on this (see the consider section for those)