Posts tagged with gaming
Jordan Mechner’s phenomenal ground-breaking Prince of Persia needs no introduction. Even if you weren’t around for the original, there’s a good chance you’ve heard about it or played one of the many more-modern remakes and sequels.
Rensoup has been porting Prince of Persia to the humble Atari 8-bit using the BBC Master port as the basis, and it’s looking quite incredible, and he reached out to me about a custom font for a little more polish.
The font takes some ideas from Polaris but embellishes them with typographical elements from the typography that adorn the original box.
Hopefully, the game adopts this font, but as-yet, there are no public builds with it, so we shall see.
Everyone has inspirations in their life that shape their idea of art, and Shadow of the Beast (2 specifically) was one of mine. Seeing that gorgeous artwork and the music that dynamically changed as you progressed through the area changed my opinion of what computers could do.
I’ve tackled some of the styles before with Razor inspired more by the Psygnosis logo and Roger Dean logo, but this type is more inspired by the artwork in the game. The game itself does have a nice font, but it’s quite different from this - perhaps I’ll figure out a way of getting all those up online somewhere at a later date.
The small caps work well as special attention was given to keeping the M and W from touching other characters, and the lowercase is still quite readable and would work in an other-worldly low-tech scenario.
I designed this font back in 2020 after seeing a screenshot of Star Quake - a game I very much enjoyed in my youth that had some nice early 8x8 typography.
That said it was a little uneven and a bit too similar to some of the other magnetic inspired fonts so I went away and came up with something that has a feel of a magnetic one but puts the bulge on both sides to give the characters a stepped angular feel.
It works quite well for large runs of text but is much nicer on a title screen or menu.
In April 2020 an individual behind the Phantasy Star retranslation project named Maxim reached out to see what could be done about the boring font in the Sega Master System game.
The brief was futuristic but old which were quite at odds with each other so I took a few cues from the Phantasy Star title screen and went with an angular theme that still spouted plenty of chunky serif flair.
This font works surprisingly well for blocks of text, titles and headings.