Posts tagged with gaming

Beastly

Everyone has inspirations in their life that shape their idea of art, and Shadow of the Beast (2 specifically) was one of mine. Seeing that gorgeous artwork and the music that dynamically changed as you progressed through the area changed my opinion of what computers could do.

I’ve tackled some of the styles before with Razor inspired more by the Psygnosis logo and Roger Dean logo, but this type is more inspired by the artwork in the game. The game itself does have a nice font, but it’s quite different from this - perhaps I’ll figure out a way of getting all those up online somewhere at a later date.

The small caps work well as special attention was given to keeping the M and W from touching other characters, and the lowercase is still quite readable and would work in an other-worldly low-tech scenario.

Quaked

I designed this font back in 2020 after seeing a screenshot of Star Quake - a game I very much enjoyed in my youth that had some nice early 8x8 typography.

That said it was a little uneven and a bit too similar to some of the other magnetic inspired fonts so I went away and came up with something that has a feel of a magnetic one but puts the bulge on both sides to give the characters a stepped angular feel.

It works quite well for large runs of text but is much nicer on a title screen or menu.

Polaris

In April 2020 an individual behind the Phantasy Star retranslation project named Maxim reached out to see what could be done about the boring font in the Sega Master System game.

The brief was futuristic but old which were quite at odds with each other so I took a few cues from the Phantasy Star title screen and went with an angular theme that still spouted plenty of chunky serif flair.

This font works surprisingly well for blocks of text, titles and headings.

Can be seen in Phantasy Star English Retranslation.

ZX Sierra Quest

I love point ‘n click adventures and so seeing early Sierra’s King’s Quest lately put me on a mission to squeeze one into the 8x8 grid.

The majority of the characters just fit so really this job was just about squeezing in those pesky descenders.

This font works well for anything you can throw at it and a proportional renderer would be the icing on a cake.

Can be seen in Day of the Sleigh.