Posts tagged with hand - page 2
A 2019 BASIN production that went exploring the gap between my hand-written styles (Journey, Marais, Homestead) and humanist sans (Envious, Magic 5) etc. As my own handwriting is somewhat of a print this resonated well with me and I was pleased with the result.
This font can be used for titles but looks best for long sentences of prose and would work well in a first-person text adventure. Given the small size of the text it would also benefit from a proportional text renderer.
I designed this font in 2019 as an intersection between regular italic fonts and handwritten fonts.
It is almost too neat and uniform to be a handwriting font yet has a certain hand-made charm to it.
Readability and spacing is good although it would also benefit from a proportional renderer to deal with those pesky i and l glyphs.
Flowing decorative flourishes and a distinctly human twist are hard to do justice in any format let alone 8x8 pixels. This font started in late 2019 as an attempt to take a break from a Blackletter font I later published as Byteletter.
As this font is not bold it has quite a different feel from popular “old-time” fonts such as the one made popular in many a Zenobi text adventure. This font was originally published as ‘Scribe’ until I decided to rename it ‘Parchment’ as I have another font coming that better suits the name Scribe.
It works pretty well for large runs of text and is still quite readable for titles.
I designed this font in 2019 when I saw Andy McDermott had written a text adventure set in France called Resistance that was using the built-in ROM font and created this from scratch to give it a hand-written French feel.
It was not used in the game - I hope because he couldn’t find enough spare bytes as he had 727 bytes left and a RAW Spectrum font is 768 bytes.
The font works well for titles, lists, and long runs of text and I’d love to see it finally get a home in a text adventure.