Posts tagged with heavy
A 2021 release that’s been sat around since 2020 but it was time to let it free or send it to the big bit bucket in the sky. It escaped and perhaps it’ll find a new home after all.
One of the problems with designing for 8x8 is the desire to want to stretch all the characters out to be the same size where possible. In real life large-scale proportional fonts this does not happen. M and W aren’t the only wide characters, O and G can be quite wide and other characters go narrow like J. I’ve done this in a few of my fonts but not in a bold.
The result is quite pleasant although the advantages of a proportional renderer are quite apparent. I also went with small-caps lower case because why not, I’ve been using that as a cheat for a few fonts now, expect a return to normality soon enough.
A 2021 production - yes, I’m still plotting in BASIN - that attempts to capture the feel of the Atari ST GEM/TOS high-res mode. The font itself can’t be translated as it’s way too tall being some 16 pixels high (yet only 8 wide).
Descenders and ascenders are given a bit of a short shaft to squeeze this in and the x-height is way too tall but it still kind of works somehow.
It’s quite readable for most scenarios except if you wish to use it for prose you really need to inject an extra line of vertical space between the characters. You can use FZX or a custom font renderer of your choice.
A fresh in 2021 production of the Baveuse font by prolific type designer Raymond Larabie and is probably most well known as being the typeface used in the animated TV show Archer.
I’d actually done a handful of heavily-weighted top and bottom fonts (see the consider section to the side) but although Clipper was probably the closest it was actually quite far away from this design in terms of look and feel.
The upper-case and lower-case are often the same in a bunch of characters but sometimes the vertical weight is a little less on the lower case. I’ve also had to deviate from the original in a few places like the G in order to be able to squeeze something usable out of the limited pixel grid.
I think it works well for all kinds of scenarios and prose is definitely easy to read even though the alphabet is a mix of upper and lower-case glyphs.
I designed this font back in 2020 after seeing a screenshot of Star Quake - a game I very much enjoyed in my youth that had some nice early 8x8 typography.
That said it was a little uneven and a bit too similar to some of the other magnetic inspired fonts so I went away and came up with something that has a feel of a magnetic one but puts the bulge on both sides to give the characters a stepped angular feel.
It works quite well for large runs of text but is much nicer on a title screen or menu.