Posts tagged with historic - page 2
There are times when designing a font you just doodle a few characters and it flows through to define the rest of the font. Egyptian Mercy is one of these that I thought up in 2006 and was original enough that I’d spend hours trying to come up with a real TrueType scalable version - an effort that got nowhere once the realization came that the charm and effect derived entirely from square pixels.
In typography terms, Egyptian has a specific meaning - one that I’ve completely ignored here in favor of the more common idea of hieroglyphics with crazy square spirals and triangles standing in for circles to give it also a futuristic feel. It mostly reminds me of the architectural details in Deckard’s apartment in Blade Runner.
It works very well for unique looking titles, menus, and pop-ups but you’d been hurting players if you tried to set a whole text adventure in this.
I drew this font sometime around 2006 for BASIN and it was originally called Cinemax before I realized that name was a trademark. So here it is back again with a much more generic name.
Inspired by the 1920s art-deco movement it takes a modern regular approach to the curves and lines in order to better adapt to the constraints of 8x8.
This style of typeface has always been quite popular in 8-bit games and can be found in many text adventures as the mix of bold and non-bold stems give more space to play with while also packing in style.