Posts tagged with horror
A 2020 BASIN production with a sharp aggressive type with pointed vertical strokes.
It works quite well as titles and headings and can be readable in short runs of text with generous vertical spacing.
Can be seen in Danterrifik II.
I designed this font in 2018 in BASIN drawing inspiration from my memory of Mortal Kombat (hence the name).
Like my Tentacle Font my memory of what the font was versus what Googled screenshots are quite different (the arcade font is thicker, rounder and more decaying depending on what version and text you’re looking at). Mostly this font is more of the style of the FIGHT! message.
Still, this font looks great on title screens and even works okay for text adventures at a pinch.
Another font I created for the BASIN package around 2006 specifically designed with wilderness adventure games in mind.
The text is partly upright, partly slanted, all full of curves, and breaks like trees in a long-dead and petrified forest.
The font is quite readable despite the flourishes, tails, and high pixel density and works well for long runs of text such as adventure games.
Can be seen in Vindius: The Videogame.
I created this font in 2007 as a dark, brooding, oppressive font that instills a sense of dread - or at least as much as you can with a handful of pixels.
It is a bold font with a limited vertical height to facilitate the single-pixel wide streaks.
This font is still readable enough for a chilling text adventure.
Can be seen in Vampire Vengeance.