Posts tagged with magnetic - page 2
I created this font in 2019 using BASIN based upon the System X3 font by Paul Prue. It takes the magnetic ‘bump’ concept and shifts it to unusual places with extra dots and unexpected curves and lines. The result is something quite aggressive and bold.
It works well for titles and small amounts of options and list screens. It is unsuitable for large runs of text or prose.
A font I think I started in 2018 and wrapped up in 2019. It certainly shares some similarities with others but has enough uniqueness that once placed on a screenshot things look quite different.
It is chaotic, bold, and angular and works surprisingly well for long runs of text as well as the usual titles, scoreboards, and options screens.
Fixes, tweaks and a “serif” version with just a few extra flourishes were added in 2020.
I designed this font back in the late 80s on the Spectrum using Artist II and this ‘futuristic’ style has long been a staple of games and is one of the more generic-looking magnetic-reader influenced types.
The font works okay for large runs of text and great for titles, dialog boxes and pop-ups although some of the other styles of this I’ve worked on offer more a more unique take on this (see the consider section for those)
I designed this font back in 2006 in BASIN as a tribute to advertisements for computers in the late 60s and early 70s.
Doubtlessly inspired by the magnetic OCR style fonts, it deviated by replacing the unsightly blobs with bold sections that ran to the nearest edge to give it a smoother feel. The most likely actual typeface used for these ads was probably Countdown
This font works great for titles and small runs of text, and at a stretch, you can use it even for low-density text adventures.