Posts tagged with modern
A 2006 production that shipped with BASIN back then but was overlooked in the ZX Origins project.
Now with some minor tweaks this serif-with-flourishes font give a nice clean look with a bit more style than a plain sans while still being readable.
It works well for titles and long runs of text with capital letters that shine.
I started these fonts in 2018 as very separate creations with different names. As I refined a couple of them they started to fit better together and I eventually decided to unify them into a single set.
This font works great everywhere you want generous spacing and would look even more awesome with a proportional renderer.
As a child I had terrible handwriting and so I was drawn to the flatbed plotter at my school that would grasp a pen and then precisely draw gorgeously legible letters. I designed this font back in the 80s in The Artist II on my Spectrum +3 as a tribute to that device - our school’s PlotMate attached to a BBC Micro.
I did originally move this font to Windows and then later refined it into Envy Code A which led through B and into R. I also dusted it off in 2005 for the BASIN package and created a ‘Plotter 2005’ variant and a bold weight. This 2019 version takes a bit of both and then tweaks it yet again and unifies the style with the bold.
Both weights are easy to read and very clear and work in all scenarios.
I originally designed Nicety back in 2006 for the BASIN package as a resource for authors but felt the need to polish it up somewhat with all new semi-bold and bold variants in 2018 in preparation for ZX Origins.
It is a nice clean easy-to-read sans-serif that is a little condensed. With a standard 8x8 renderer it looks quite spaced out but, with a proportional renderer, it can look great.
Having three weights of a font isn’t typical for an 8x8 font so if your adventure or game requires a couple of levels of emphasis this can be a great option as all three are highly readable and consistent.