Posts tagged with modern - page 2
This font was designed using FontStruct in 2008 as an attempt to create a very clean and easy-to-read system font that was 5 pixels wide. It is very generic looking with just one extra feature being the strong inner curves on “bdpqgyhn”. This helped with ZX Spectrum conversion where vertical height was limited to 8 pixels and the descenders were shaved down 1 pixel.
This font is super easy to read and with a simple 6-pixel-wide custom renderer you can get 42 characters per line instead of the usual 32 on a Spectrum screen.
I designed this font in 2019 as a softer alternative to the military-associated heavy stencil fonts used by many 8-bit games.
The result is something that has a more urban feel - much more reminiscent of that used for parking spaces and street numbers.
The type works great for titles and is quite readable for long runs of text. It especially works well on lists and stat screens.
Back in 2006, I thought it would be interesting to complete the circle and try to shrink the feel of Envy Code R back down to a byte-sized version and the result is a pleasing, easy on the eyes sans.
This font is very readable and suits a lot of clean easy to read scenarios although it would benefit from using a 7 pixel wide (regular style) or proportional renderer (all) to reduce the character spacing. Unusually it comes with both a bold and italic style and also a serif variant.
I created this font in 2018 as a variation of Envious that featured serifs as an attempt to fill some of the extra white-space and provide a complimentary serif for games that wanted to mix the formal and informal.
This font is still quite readable for a serif on-screen font although the vertical can feel quite tight for large blocks of text.