Posts tagged with modern - page 3
I designed this font in 2019 as a softer alternative to the military-associated heavy stencil fonts used by many 8-bit games.
The result is something that has a more urban feel - much more reminiscent of that used for parking spaces and street numbers.
The type works great for titles and is quite readable for long runs of text. It especially works well on lists and stat screens.
Back in 2006, I thought it would be interesting to complete the circle and try to shrink the feel of Envy Code R back down to a byte-sized version and the result is a pleasing, easy on the eyes sans.
This font is very readable and suits a lot of clean easy to read scenarios although it would benefit from using a 7 pixel wide (regular style) or proportional renderer (all) to reduce the character spacing. Unusually it comes with both a bold and italic style and also a serif variant.
Can be seen in UzeboxUI.
I created this font in 2018 as a variation of Envious that featured serifs as an attempt to fill some of the extra white-space and provide a complimentary serif for games that wanted to mix the formal and informal.
This font is still quite readable for a serif on-screen font although the vertical can feel quite tight for large blocks of text.